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A touch of rippling water

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So, a few days back, I mentioned that I was trying to do something with an image that had water in it, and that I wished I'd had the forthcoming Ripples and Wakes Iray by SickleYield at the time. She then graciously gave me a pre-release copy to work with, for which I am very thankful.

I was having a miserable time trying to blend different water objects with the existing water plane from Touch of Egypt, even when I used the same water shader on both the plane and the objects. In more or less direct Sun/Sky light, the objects got highly reflective in ways that the water plane just didn't, and it was very easy to see that they had nothing to do with each other. Ripples and Waters takes care of that issue with blending edges on the ripples that work with the water, rather than standing out from it.

There's a pose preset that comes with Ripples and Waters that positions the characters relative to the default for the underwater plane, which comes in below ground zero. I used it with the female character, but not for the males, since at the time, I wasn't entirely sure what it did -- she had been lowered by hand to match the then-used bottom of the reflecting pool, and the pose preset didn't seem to do much of anything, meaning that she was already about where it would have put her anyway.

The image uses the underwater ground -- the rocks-- the main water plane, and three of the ripple items from the set. (Technically, four, but the gentle swell is lost in her shadow/reflection.) The wading morph -- used with Nefertina somebody (more on that in a minute) -- has morphs for which leg is the forward one for the ripples, and also for larger or smaller legs. The separate ripples for the guys don't have those sorts of things; if you want them larger or smaller, you need to use the scale sliders. I would recommend just using the X and Z sliders, myself, since either the overall Scale slider or the Y slider will make the ripple taller, which looks very odd.

I did notice that both sets of ripples around the men seemed to have gaps in them where the ripples started to break apart. I tried rotating the ripples to see if I could get those spaces to match up with the trail of the wading ripples, but it turns out those are somehow artifacts of the ground and/or shadow and/or something else. Rotating the ripples left the gaps exactly where they were.

If you want to make sure that, once you get the ripples where you need them around your character, they stay that way, you should parent them to the character.

As for the characters: as mentioned, Ibrahim by Phoenix1966 on the left, Amon M6 by Raiya on the right and ... well. The character morph for the female is RawArt's Nefertina. The texture ... honestly, I'm not sure if it's Samira or Taia from the Egyptian bundle. Everything I've got says that it's Taia, and she does render notably darker than her promos. I just keep feeling like maybe she doesn't go quite THAT dark.

In any event, she'll be seen in her full Nefertinaness later on.

The guys are mostly wearing bits and pieces of Pharaohs of the Sun, for original flavor Genesis, upconverted. Nefertina has some of Pharaoahs female version (her head, mostly), some of the Egypt dress from that bundle (the belt), and Sahara Wind from Renderosity. I wanted something longer than the Samira outfit, but which was also short enough not to touch the water, and that fit the bill.
Image size
1810x816px 2.26 MB
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