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Or, maybe not so slight.
I said I'd explain what's happening with Shooting Stars, and I will. Honestly, it took me this long to entirely understand all of it myself.
Basically, my mind is weird. Which you had to have known, at some level. I mean, romantical story about a guy and an incubus that is, very technically, a spinoff from a series of ads for entirely unrelated items in which neither person appeared even once. There is nothing about that statement that does not contain the weird.
ANYWAY. My original plan for this segment of the story was to do a sort of drill-down aerial view of Serenity Falls itself, then drilling down to the college, then down to the library, then down to start the actual story part of things. And I was all set for this!
The set for Serenity Falls is, I kid you not, the oldest single file still extant and functional on my system. Somehow, it survived the Great EnDUFening Meltdown of ... whenever DUFs came out and trashed the .DAZ files. Which meant that the file is, at a minimum, at least three and maybe four years old. I have absolutely known what Serenity Falls looks like for that long.
So, started out with that file, transferred everything in it to Iray. Even though most of Shooting Stars is 3Delight, that sort of exterior seemed like it would work better in Iray, because it would make the city itself feel more real against the decidedly unreal action.
And ... the city wouldn't cooperate. Or, to be fair, parts of the city, and the falls themselves wouldn't cooperate. For reasons I wottest not, parts of the city that looked like they were actually on the terrain ground plane in 3Delight got all floaty in Iray. Casting shadows underneath and everything. That, however, was fixable. The falls themselves ... were problematic. No matter what water shader I used on the falls, they turned to plastic. Weird thing was, the rivers -- the Serene and the Little Serene ('cause I'm like, all original with names and stuff) -- looked exactly like they should.
The falls themselves, however, turned out to be a bigger issue than that. I know I've mentioned the improbable geography and geology of Serenity Falls. And that's all well and good ... but as I tried to work through the technical issues with that file, I realized the core issue with that, apart from the plastic was that ... nobody with even the tiniest bit of a brain in their head would put a town across from a set of major waterfalls. Or even minor ones. You just wouldn't do it. You'd put your town either way up-river or way WAY down river, but not THERE. It would make your town inaccessible by water.
(I will just note that it's part of Serenity Falls history that the town has been moved twice. The natives in the area tried to tell the settlers that they really really REALLY did not want to put their town where they were trying to put it, but what with lacking a common tongue and the whole "ignorant savages" ugly bit of manifest destiny, lessons had to be learned the hard way. Twice. Town got washed away twice by spring floods before they finally figured out the right place on the other side of the Little Serene from the "ignorant savages" -- at the juncture of the two rivers, but a bit inland.)
So ... ridiculous as it is, I got thrown really badly by trying to figure out how to relocate the town so that it was actually somewhere that would work. Not just for the image, but for storytelling purposes. Partly because of Yet Another Story (that I'll probably never get to, because it's one of the Two Big Stories that were Too Big) that absolutely requires the city to be on the rivers, but close enough to the falls that the town takes its name from them. (I refuse to give up on my excessively ironical and wildly [in]appropriate city name, OK? Also, WAY too late for that at this point.)
It took me a really surprisingly long time to decide that, for what I'm working on now, it absolutely doesn't matter where the town is. It will matter, eventually, but now now and not for this story.
And the related issue is that the longer I put off working on things to try to figure out this core (to me) issue, the easier it was to put things off longer and longer and ... just not get to them. Especially because, as I'm pretty sure I've mentioned more than once, I have literally No Idea what happens after chapter 3/4. I know how it ends -- I think (not really happy with the ending, actually, but at least I know what it seems to want to be right now) -- but no idea how to get there. It may well be that this story doesn't have or need a middle, but I won't know until I get there. (This is, by the by, more or less what happened to "Every Last Inch". There's one scene after what's online that's partially rendered and scripted, even, but it ran very quickly into the "OK, now what?" issue. Also, I think Shooting Stars partially ate some of Inch's story. But we'll see.)
And, on top of that, there are So Many Other Things I want to do! So many of them! I would like my brain to slow down a little, frankly. (It is getting rather insistent about getting back to finish the honeymooners' story from the Phoenix Clan section. (The short story that hasn't been touched in nearly 18 months, yes. Once again, my brain, it is a strange and wondrous and slightly annoying place.)
Anyway. I am, in fact, working on it now, but it'll be a bit longer before it's ready to post. Buffer, you know.
So, that's what's happening. Or not, as the case may be.
I said I'd explain what's happening with Shooting Stars, and I will. Honestly, it took me this long to entirely understand all of it myself.
Basically, my mind is weird. Which you had to have known, at some level. I mean, romantical story about a guy and an incubus that is, very technically, a spinoff from a series of ads for entirely unrelated items in which neither person appeared even once. There is nothing about that statement that does not contain the weird.
ANYWAY. My original plan for this segment of the story was to do a sort of drill-down aerial view of Serenity Falls itself, then drilling down to the college, then down to the library, then down to start the actual story part of things. And I was all set for this!
The set for Serenity Falls is, I kid you not, the oldest single file still extant and functional on my system. Somehow, it survived the Great EnDUFening Meltdown of ... whenever DUFs came out and trashed the .DAZ files. Which meant that the file is, at a minimum, at least three and maybe four years old. I have absolutely known what Serenity Falls looks like for that long.
So, started out with that file, transferred everything in it to Iray. Even though most of Shooting Stars is 3Delight, that sort of exterior seemed like it would work better in Iray, because it would make the city itself feel more real against the decidedly unreal action.
And ... the city wouldn't cooperate. Or, to be fair, parts of the city, and the falls themselves wouldn't cooperate. For reasons I wottest not, parts of the city that looked like they were actually on the terrain ground plane in 3Delight got all floaty in Iray. Casting shadows underneath and everything. That, however, was fixable. The falls themselves ... were problematic. No matter what water shader I used on the falls, they turned to plastic. Weird thing was, the rivers -- the Serene and the Little Serene ('cause I'm like, all original with names and stuff) -- looked exactly like they should.
The falls themselves, however, turned out to be a bigger issue than that. I know I've mentioned the improbable geography and geology of Serenity Falls. And that's all well and good ... but as I tried to work through the technical issues with that file, I realized the core issue with that, apart from the plastic was that ... nobody with even the tiniest bit of a brain in their head would put a town across from a set of major waterfalls. Or even minor ones. You just wouldn't do it. You'd put your town either way up-river or way WAY down river, but not THERE. It would make your town inaccessible by water.
(I will just note that it's part of Serenity Falls history that the town has been moved twice. The natives in the area tried to tell the settlers that they really really REALLY did not want to put their town where they were trying to put it, but what with lacking a common tongue and the whole "ignorant savages" ugly bit of manifest destiny, lessons had to be learned the hard way. Twice. Town got washed away twice by spring floods before they finally figured out the right place on the other side of the Little Serene from the "ignorant savages" -- at the juncture of the two rivers, but a bit inland.)
So ... ridiculous as it is, I got thrown really badly by trying to figure out how to relocate the town so that it was actually somewhere that would work. Not just for the image, but for storytelling purposes. Partly because of Yet Another Story (that I'll probably never get to, because it's one of the Two Big Stories that were Too Big) that absolutely requires the city to be on the rivers, but close enough to the falls that the town takes its name from them. (I refuse to give up on my excessively ironical and wildly [in]appropriate city name, OK? Also, WAY too late for that at this point.)
It took me a really surprisingly long time to decide that, for what I'm working on now, it absolutely doesn't matter where the town is. It will matter, eventually, but now now and not for this story.
And the related issue is that the longer I put off working on things to try to figure out this core (to me) issue, the easier it was to put things off longer and longer and ... just not get to them. Especially because, as I'm pretty sure I've mentioned more than once, I have literally No Idea what happens after chapter 3/4. I know how it ends -- I think (not really happy with the ending, actually, but at least I know what it seems to want to be right now) -- but no idea how to get there. It may well be that this story doesn't have or need a middle, but I won't know until I get there. (This is, by the by, more or less what happened to "Every Last Inch". There's one scene after what's online that's partially rendered and scripted, even, but it ran very quickly into the "OK, now what?" issue. Also, I think Shooting Stars partially ate some of Inch's story. But we'll see.)
And, on top of that, there are So Many Other Things I want to do! So many of them! I would like my brain to slow down a little, frankly. (It is getting rather insistent about getting back to finish the honeymooners' story from the Phoenix Clan section. (The short story that hasn't been touched in nearly 18 months, yes. Once again, my brain, it is a strange and wondrous and slightly annoying place.)
Anyway. I am, in fact, working on it now, but it'll be a bit longer before it's ready to post. Buffer, you know.
So, that's what's happening. Or not, as the case may be.
Alas, poor Preludes
After many years of trying to make it work, I've figured out that the skating story I wanted to do is just beyond my skills right now. I like the images I've done, but they are undeniably somewhat static, and the story depends on being able to depict motion in a way that just doesn't work in this medium. It would work in animation ... but the idea of doing thousands of images to depict a one minute segment with fluid motion does not thrill me. I could do it as an image series ... but I've done that once and promised myself to never do it again (see the long image in "The Vault"). So I've decided to finally just push out the images I've done, periodically do others -- I really do like doing them, even though they can't work the way I want -- and maybe someday I'll just write the story, since it will work with words much better than when using images alone. The first two images that were being held for the very end of that story are out now.
DA vs its users ... again: Are YOU Unsafe?
(EDIT 26 Nov 2022: see below) So. An ... INteresting thing happened this past week. Yes, let's go with "INteresting". DA rolled out a new policy/approach/attack on its users this week -- posted, reportedly, the day before Thanksgiving. To quote the actual post: DeviantArt is currently exploring options to add advertisements to the site. To do so, we need to ensure that advertisers have a brand-safe experience, and we're in the process of developing solutions to ensure that is the case. As a result, your deviation may have been automatically flagged as "not safe for brands" to anonymous viewers. Please know that no administrative actions are being taken against your account. Basically, they're having some AI scour the site and marking everything it can find as "not safe for brands" whether it is or not. Possibly the same AI behind DreamUp, since they have to find SOMETHING to justify its existence now that the entire site has been locked off from their own art-pirate ... er
An update to the previous update
The next few Gaggles (and the last few, really) are mostly just clearing the plates. While I'm sure that G9 Male shapes and morphs will be along -- eventually ... someday ... in theory ... anyway, for most of what I'll be doing for at least the next few months, I should think, I'll be using G8. Not because I'm particularly opposed to G9 or anything like that, just because there won't be much of them around for a while, and no clothing, neither. With a few exceptions, the guys in the next few images, I've used as contributors here and there, but never used them in their entirety. So they get one last bow (... all 20+ of them!) before their generation shuffles off the stage. And before that will be a Victoria/Vittorio image that I hadn't planned on doing just yet, but ... eh, why not. Separately ... good lord, Daz has thoroughly screwed up this launch. So far we have - products that became visible before they should have - products that didn't actually become available for
The last gaggles, and also, Catherine redux?
Just a heads up to let everyone know that this week, there will probably be two more big lumps of character reviews, and then that should be it for G8. Unless some completely irresistible characters come out in the next two months, which is always possible. (And no, I don't have any inside information about scheduling; I'm just going by the last time there was a major generation shift. Victoria 9 is, allegedly, due out this month. As I recall, and as confirmed by readme release dates, the sequence of G8 releases was: Victoria in July, Olympia in August, Michael in September. The 8.1 release timing, with Victoria one week and Michael the next, was strikingly anomalous.) For the most part these guys were either Daz+ or "free with purchase" or grab bag or ... well, in a couple cases, I just forgot I bought them. In two cases, they've been hanging around long enough that they're no longer available for sale (and one of those I don't even know where I got it, because he's not showing up
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Comments4
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There could always be some other reason for it being set in a place that doesn't appear to make sense, like that's a confluence of ley lines necessary for the town's magical power source or something (sorry, I don't fully know how your mythos works yet).