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Steadfast (advanced ambient only version)

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Description

One layer of an image submitted to the DAZ PC contest. Decided to pull it out because I like the way it looks.

Featuring:
- Ball Joint Dolls for Genesis by Sickleyield and Fuseling
- Tempesta3D's Ewet as the Ballerina; Mortem Vetus' Tyrell M4 as the Steadfast Plastic Soldier (both GenX'd)
- Ewet in Clara's Dream Ballet by Sickleyield
- Tyrell in Genesis Ultimate Military Basic by V3Digitimes
- Both with Slosh's Dolled Up shaders and stand (peach bisque for Ewet's shader; plastic for Tyrell's).
- Old West Mercantile with Maclean's Room Creator wall shaders
- Bell Jar from sharecg.com by Skip1871

And as the little girl, a dialspun head with Zev0's Growing Up for the body, and Thorne's Ksenia for the texture, with SWAM's Miho hair and the DAZ 18th Century Frock coat set.

(Purely a side note: Is there any texturing person out there who could be persuaded to make textures that work for any sort of younger ethnic children? All of the textures I have are for adults; even when they don't have makeup baked in -- and Ksenia doesn't -- many of them look subtly wrong. (And sometimes not-so-subtly wrong.) I know it would be an epic loss leader, but right now, there's just nothing. The only texture I can find that even tries is Jamika K4, and her general color, and especially her hands and feet, are just ... not very good. Anyway, end of digression.)

Advanced Ambient was used at 110% for this layer. Old West Mercantile is big enough that the light couldn't extend to the back and corners (no doubt if I did more tinkering with falloff and other sliders, it would do better, but I'm still in the tinkering phase).

The bell jar was ... an interesting experience.  Though, as it turned out, much less interesting with just Advanced Ambient than with lots of regular lights and Uber. I actually tried using a real glass shader on it, and the refraction was just horrendous; the ballerina was bent and distorted and there was no clear view of her. And then I discovered that when I turned refraction down low enough that I thought I might get a relatively undistorted image, the jar just turned black. So I added enough reflection to try to give it some dimension and then just let it be.

Tried adding textures to the ball joints, since that was something that people were talking about doing, but that really didn't work with them. And, frankly, I'm not entirely sure why you would; tinting the diffuse of the joint to match the body should be good enough, if you want the joints to be clearly seen. Gives it a real ball joint doll look. (That said, that probably doesn't work as well for the porcelain style look.)
Image size
1360x872px 1.5 MB
© 2013 - 2024 vwrangler
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