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Lazaro, reconstructed

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Model  Michael 4

Description

Lazarus M4 (Post Apocalyptic version, I think, but I'm not sure about that) by Morris, with Bot Genesis by Parris. Two different things going on here.

On top, in the three delight render, I sort of ... rebuilt his face slightly. I still find it kind of annoying that the archetype for the 3D male is, as Sickleyield notes elsewhere, "
Big jaw, tiny eyes, and a narrow, sloping, wrinkled brow", especially since most men aren't quite like that. In any event, I wondered what Lazarus would look like if I undid some of those aspects. As it turns out, apart from the big jaw (which, on him, I rather like), he actually doesn't have those features so emphatically. His forehead doesn't slope much at all, and his eyes aren't technically that small. What he does have is a mighty mighty supraorbital ridge and eyes so hooded they could have their own fairy tale. So I hoiked his brow up and back a bit, and then dialed out his hooded eye. And that's it. Doing just those two things makes him look years younger and considerably less grim. (The revised version does have a small smile dialed in; the original flavor has no expression at all.)

In the lower image, I figured out how to make Bot Genesis work in Luxus. (I will say that dealing with umpteen billyun surfaces is MUCH easier in Luxus with the Studio interface than in either version of Reality.) The trick is that Luxus has opacity sliders for its surfaces, which Reality doesn't. But something like Bot Genesis, where parts are invisible and parts are surface replacements, confuses Luxus. You need to slide the opacity slider to 1 for all surfaces of Bot Genesis that don't say "hole". Then for all surfaces that say "chrome/metal/skin" or have the name of a skin surface, select them all and use the Luxus material option to switch them to chrome or aluminum. I used chrome for this, just for the shiny.

And ... that's it, surprisingly enough. Technically, rendered relatively fast, especially compared to the equivalent Reality mediated render, but I sort of forgot about it, and let it cook for 16 hours, so this is something like 2,000 S/p.
Image size
1338x1700px 2.51 MB
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