I get that pose converters for Genesis2 to Genesis3 were needed. Until there's some sort of critical mass of new poses, you're going to need them to have something to do with the characters. So I get that, I really do. I even bought Zev0's converter and have used it. (Works pretty well. A bit wonkus about the hands for anything detailed, but overall, pretty good.)
I get that DAZ doesn't really dictate what PAs do.
But ... why in the name of sanity would you allow two different G2/G3 pose converters into the store in the same week? Not even four days apart, for heaven's sake! Why wouldn't DAZ at least say, "Hey, we've already got this one in the pipeline, and it looks like it'll be ready first, so you should at least hold yours until later, or maybe try something completely different instead."
Thing is, despite the fact that 3DUniverse, makers of the second one, have some experience scripting, the people who did the first translator have more recent experience, and thus the current reputation for that type of work.
The irksome thing about that is that 3DUniverse is the only current vendor in the DAZ store with experience creating programs that convert textures from one generation to another with a completely different layout. They may be the best chance of getting a utility to handle that task, which will almost certainly need textures to be rewritten and not just to have UV maps translated. I hope that they're looking into updating and reviving Texture Convertor, and that this experience wouldn't scare them off doing that.